Big brands are finding ways to leverage the enormous social gaming population (which is expected to reach 68.7 million players by the end of 2012). They’re jumping into the game—so to speak—with branded virtual goods, integrated ads and offers as well as games that combine digital and real-world incentives....
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Social Gaming Market to Surpass $1 Billion This Year
January 13, 2011
From eM+C Weekly
Sixty-two million U.S. internet users, or 27 percent of the online audience, will play at least one game on a social network monthly this year, up from 53 million in 2010, eMarketer revealed in its report, Social Gaming: Marketers Make Their Moves. Social gaming's numbers will continue to grow and, along with them, money spent on virtual goods, lead-generation offers and advertising.
How to Build a Productive Digital Dialogue with Modern Moms, Part 2
April 29, 2010
From eM+C Weekly
In "real life," the best way to start a conversation is either to ask people about themselves or to offer them something. Simple enough, but sometimes marketers forget these time-tested truths. Moms have high expectations of brands these days, and savvy moms don't easily give away money or their email addresses without getting something in return.