Video game marketers strive to build their brands but can also measure the real-world effectiveness of, and return, on their online advertising with the detail and precision of direct marketers. This has yielded data that have changed the way we approach brand marketing. Here are a few things we've learned in our experience working with some of the leading gaming brands in the world. As technology changes, so do your target markets, and your means of reaching them...
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Resource Guide : Mobile Boom
February 2012
From Target Marketing
Mobile is a booming channel. According to Nielsen’s State of the Media: Consumer Usage Report 2011, there are more mobile phone users (232 million) than computer users (192 million). It also reports 43 percent of those mobile phones are smartphones. That works out to nearly 100 million people walking around with full-featured mobile Web and app access all the time, even without counting tablets—like the iPad—which are exploding in their own right.
What Tim Tebow Teaches Us About Content Marketing
January 17, 2012
From Mythic Marketer
So, over the weekend, I went back and re-read Seth Godin's All Marketers Are Liars (it was subsequently retitled with the words "tell stories"). Also, like I'm sure a good many of you, I watched the NFL playoff games. But something struck me as I watched the Denver game, the coverage and the steady stream of Facebook posts, Twitter updates and overall restaurant conversation over the weekend.
Tim Tebow is a damn good content marketer.